Tuesday 16 April 2013

Pink Panther



Pink Panther Free Download PC Game Full Version



The Pink Panther is a series of comedy Game featuring a bumbling French police detective, Inspector Jacques Clouseau. The series began in 1963 with the release of the Game of the same name. The role was originated by, and is most closely associated with, Peter Sellers. Most of the Game were directed and co written by Blake Edwards, with theme music composed by Henry Mancini.
Despite its use in the titles of most of the Game of the series, "Pink Panther" is not the Clouseau character, but a large and valuable pink diamond which is first shown in the first Game in the series. The phrase reappears in the title of the fourth Game, The Return of the Pink Panther, in which the theft of thediamond is again the center of the plot. That Game also marked the return of Sellers to the role after a gap of ten years, which may have contributed to some confusion between the character and the diamond. The phrase was used for all the subsequent films in the series, even when the jewel did not figure in the plot it only appeared in six of the eleven Game.
The first Game in the series had an animated opening sequence, created by DePatie Freleng Enterprises and set to the theme music by Henry Mancini, which featured the Pink Panther character. This character, designed by Hawley Pratt, was subsequently the subject of its own series of animated cartoonswhich gained its greatest fame when aired on Saturday mornings as The Pink Panther Show. The character would be featured in the opening of every film in the movie series except A Shot in the Dark and Inspector Clouseau.
The Pink Panther of the title is a diamond supposedly containing a flaw which forms the image of a "leaping panther", which can be seen if held up to light in a certain way. This is explained in the beginning of the first Game, and the camera zooms in on the diamond to reveal the blurry flaw, which focuses into the Panther albeit not actually leaping to start the opening credits sequence this is also done in Return. The plot of the first Game is based on the theft of this diamond. The diamond reappears in several later Games in the series The Return of the Pink Panther, Trail of the Pink Panther and Curse of the Pink Panther. It also comes in the 2006 reintroduction of Inspector Clouseau also called The Pink Panther and its sequel The Pink Panther 2. The name "the Pink Panther" became attached to Inspector Clouseau, in much the same way that Frankenstein has been used in film titles to refer to Dr. Frankenstein's creation or The Thin Man was used in a series of detective films.






1) Download & Exract With WinRAR
2) Click To Exe File & Easay To Play



Cadillacs and Dinosaurs



Cadillacs and Dinosaurs Game Full Version Free Download


Cadillacs and Dinosaurs; The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat ‘em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. The game-play is like that of many other side-scrolling beat’em up games of the time, such as Streets of Rage or Final Fight. A distinctive feature of this game is the frequent use of firearms, rarely seen on other games of its kind, which normally favored weapons such as bottles and knives. There is also a sequence in which the player can get control of the titular vehicle by radioing for it. It is difficult to keep the car intact for long, because the boss at the end of the sequence (Hogg) is armed with grenades.

Cadillacs and Dinosaurs Characters
Jack Tenrec (Part Mechanic, Part Shaman)
Hannah Dundee (Diplomat and Explorer. Jack’s former flame and love interest)
Mustapha Cairo (Engineer and Jack’s Friend)
Mess O’Bradovich

Cadillacs and Dinosaurs Stage bosses
Vice Terhune (Vice T.) – the boss of City In The Sea (Level 1)
The Butcher – the boss of Swamp Forest (Level 2)
Hogg – the boss of Hell Road (Level 3)
Slice – the boss of Jack’s Garage (Level 4)
Morgan / Morgue – the boss of Village Of Flame (Level 5)
Tyrog – the boss of Jungle and Mine (Level 6)
Slisaurs – the bosses of The Vault (Level 7), they are “reptilian clones” of Slice (Level 4 Boss)
Dr. Simon Fessenden – the boss of Deep Deep Down (Level 8)







Processor= 233MHz
RAM= 64MB
Graphics= 16MB


Start Game and Press “5” and then “1”
“CTRL” and “ALT” For Jump and kick Enjoy





Marvel Action



Marvel Action Pack PC Game Free Download





Marvel Action Pack! lets you demonstrate your skills alongside the superheroes. Claw your way to the top in Wolverine MRD and Wolverine Search & Destroy. Make the Hulk green with envy of your skills in Hulk Vs Hulk Bad Altitude and Hulk Central Smashdown! Grab your shield to help Captain America defend his city in Captain America:
Uit up and get ready to show you've got what it takes to make it among the pantheon of superheroes. Marvel Action Pack! combines 10 arcade-style games featuring favorite superheroes from the Marvel universe. Put yourself to the test and prove your skills in superhero-style action that comes alive on screen to thrilling effect.
Red Skull and Crossbones. Suit up with Tony Stark in Iron Man Armored Popper, Iron Man Flight Test, Iron Man Armory Assault and Iron Man Flight Test 2.0
Within 10 arcade toys with the characters invented by the studio Marvel Simple arcade flash games released by mistake on the disk, done quite beautifully. You have to jump, run and destroy the enemies of all shades.
LIST OF GAMES
Wolverine MRD
Wolverine Search & Destroy
Hulk Vs.
Hulk Bad Altitude
Hulk Central Smashdown!
Captain America: Red Skull and Crossbones,
Iron Man Armored Popper
Iron Man Flight Test
Iron Man Amory Assault
Iron Man Flight Test 2.0





1) Download & Exract With WinRAR
2) Easy To Install Play & Enjoy :)


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Metal Slug 5



Metal Slug 5 Free Download Full Version For PC



Metal Slug 5 series as a last bastion for what has roughly become the video game equivalent of Latin. But in recent years, the tricky part has gone from having enough quarters to finish the game to simply finding it. With arcades regrettably scarce, fans would have to fork over the hundreds of dollars that the NeoGeo versions of the Metal Slug games command. Though SNK's new package of Metal Slug 5, the two most recent entries in the series, does not command the same cache of cool that owning a functional NeoGeo home system or, even better, a stand-up MVS arcade machine does, it makes thesethrowback titles much more accessible. At this point, though, it's likely that only those players who have already acquired a taste for Metal Slug's rich blend of crazy, manic violence and goofy humor will fully appreciate this package.
Outside the safety of a slug, you can jump and duck as in past Metal Slugs, and inMetal Slug 5, you're able to perform a forward slide, which is good for quickly moving through low passages. However, it's a maneuver that will get you into trouble more often than not. The controls are tight and responsive, though the need to fire your weapons rapidly will likely have you positioning your right hand over the face buttons, like a bear balancing on a big rubber ball.
As 2D games originally designed for the NeoGeo platform, these aren't technically impressive games by any means. Even if you focus your attention entirely on the game's playful and bizarre art style and designs, it's hard to ignore the extremely pixelated visuals, some of which can actually be traced all the way back to the first Metal Slug, which is nearly 10 years old at this point. Metal Slug 4 is a more blatant perpetrator of this sort of recycling. You can expect to see many of the same environments, enemies, and slugs found in the previous Metal Slug offerings to the point that it almost feels like a pale Metal Slug tribute. As a result, Metal Slug 4 is the less compelling of the two games in the package.
Metal Slug 5, on the other hand, benefits from an entirely new set of enemies, some fantastically strange new slugs for you to pilot, and some inventive new levels. One of the more striking new levels consists of careening an abandoned elevated highway in what appears to be a heavily armed Cooper Mini, all while taking out enemies and trying to clear massive gaps in the road. You can expect to face massive mechanical enemies at the end of each stage in both Metal Slugs, but the bosses in Metal Slug 5 are simply bigger and more original. Few of the boss fights in either game, though, ever reach the ridiculous heights of the final battle in Metal Slug 2/X, and even at their best, they seem to fall just a little short of delivering the same crazy thrills offered by past Metal Slug entries.
There's a handful of sounds that have been branded into the brains of any long-standing Metal Slug fan, including weapon reports, explosions, announcer sound bites, and theme songs, which both Metal Slug 4 and 5 make liberal use of. It's kind of a given that this stuff will get recycled in sequels of this nature. But it feels as though more effort went into the sound in Metal Slug 5, as opposed to Metal Slug 4, because it actually features some new sound effects, as well as a soundtrack that isn't completely synthesized. It wisely doesn't change the tone of the game's classically driving, militaristic themes, however; it simply ups the fidelity of them.
With the individual running time of each game clocking in at around 45 minutes, Metal Slug 5 are games that are meant to be played through over and over again. If you've already signed on for the Metal Slug ride, you know this going in, so you're looking forward to finding all the strange little secrets and alternate paths held within. But casual players will likely be deterred by this short play time and a price tag that, while several powers cheaper than buying the NeoGeo versions of Metal Slug 5, can still be a little difficult to justify.






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2) Exe File Easy To Play & Enjoy



How To Download





Street Fighter Alpha 3



Street Fighter Alpha 3 Free Download For PC





Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A ism (or Z ism in Japan), is based on the previous Alpha games, in which the player has a three level Super Combo gauge with access to several Super Combo moves. X ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X ism, players cannot air block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks  if the gauge is completely depleted, then the player will remain vulnerable for an attack.
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
Street Fighter Alpha 3 has a total of 34 characters, four of which become unlocked only after you play through the game's various modes. The alumni from Street Fighter Alpha 2 are joined by four new fighters: Karin Kanzuki, Rainbow Mika, Juli, and Juni. However, only Karin and R. Mika can be considered truly new since both Juli and Juni have moves and animations derived from Cammy. For Street Fighter Alpha 3, Capcom also brought back old favorites like Guile, E. Honda, Blanka, Balrog, Dee Jay, and Fei Long. In an effort to give the game detail beyond any of the previous Street Fighter Alphas, Capcom has given each character a unique ending. This means that bonus characters such as Guile, Evil Ryu, and Shin Akuma all have endings that reflect their origin or purpose. Each of the older characters retains moves from previous Street Fighter games, while a few receive new abilities that are balanced through the "ism" system. Street Fighter Alpha 3 employs the ism system as a method of establishing balance and strategy. X ism, A ism, and V ism determine moves and attributes that carry their own pros and cons. The isms are imbued with advantages and limitations so you will need to discover which mode fits your fighting style most. For instance, the advantage of X ism is that it has the highest damage rating, but you can't air block or ground recover. X ism also has the upper hand when it comes to guard power this makes the mode ideal for players accustomed to classic Street Fighter 2 regulations. A ism, on the other hand, is the mode most players have become accustomed to since the premiere of Street Fighter Alpha. The "A" in the name represents Alpha, where abilities such as air blocking, air and ground recoveries, taunts, a three tiered super meter, and Alpha counters have all become the de facto expectation. V ism stands for "variable" mode and is by far the most difficult mode to master in Street Fighter Alpha 3. With V ism, you have the ability to activate Alpha 2 style custom combos. Aside from the various pros and cons of each ism, there are also a few moves that are ism specific. All of these considerations factor into choosing the right ism for your fighting style.
Capcom might have had a spotless game had it not overlooked one important aspect of Street Fighter Alpha 3: game balance. While it's important to sport a large and diverse roster (34 characters in all), it is also key to make sure that no one character's move or combo can be abused to spoil the versus game. This, unfortunately, is Street Fighter Alpha 3's biggest problem. Characters such as Rolento or Zangief all have techniques that can be exploited to make a versus game extremely frustrating. For example, Rolento nullifies the brilliance of the guard crush system simply by nature of his attacks (his normal attacks do incredible guard meter damage). Other problems include characters who are ranked fourth tier or worse simply because their moves have such low priority that they're altogether useless. Throw in the volatile world tour creation system, and you have a fighting game rife with gameplay exploits. Even so, most Capcom fans will be delighted with Street Fighter Alpha 3 simply because the home version is so over the top with bonus modes and extra characters. We can only hope that Street Fighter Alpha 3 is the first step for Capcom in a trend to make console games exceed their arcade predecessors.




1) Download & Extract with WinRAR
2) Easy To Install
3) Press “5” Insert Coin & Press “1” To Play







Final Fight



Final Fight PC Game Free Download Full Version




Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane
Final Fight is the best game ever made. If you don't agree with that statement, consider the following words: Bred, Andore Jr., G. Oriber, Edi E., Two P, and, ladies and gentlemen of the jury, Metro-City Mayor Mike Haggar. These are some of the most unforgettable characters in gaming history, and they all appeared first in Final Fight. If you're still not impressed, then stop reading now--you won't appreciate Final Fight One, an almost perfect translation of the arcade original.
In case you're unfamiliar with the Final Fight legend, but were impressed by the list of characters and so are still reading, here's the deal: Final Fight is theseminal side-scrolling beat-'em up. Technically, Double Dragon may have come first, but Final Fight perfected the genre. Imagine Street Fighter if it wasn't designed for monocle-wearing fancy-lads--if it had a more meat-and-potatoes combat system, involved fighting a lot more than one enemy at a time, featured plenty of smashing barrels with your fist to see if there's any treasure or hunks of meat inside, and required a lot more walking to the right. And then imagine that not only can you punish the thugs by pile-driving them, but you can also make them cry by busting up their cars. Then stop imagining, because it's all contained in Final Fight.
The Game Boy Advance version is a little miracle. It's the best translation of the arcade game to date. First of all, it contains all six of the arcade levels, including the industrial area left out of the 1990 Super Nintendo translation. And unlike that version, Final Fight One features all three of the original characters--the all-arounder Cody, the beefy Haggar, and the agile Guy. More importantly, it permits two people to play cooperatively using two systems and a link cable. Even more importantly, the two-player mode works great and doesn't slow down when there's a lot of activity onscreen, which is pretty much all the time because that's how the people who play Final Fight like it.
Unfortunately, the translation isn't completely perfect. For some reason, the two female punks, Roxy and Poison, have been replaced by generic male punks. This was true of the SNES version as well, but that hardly excuses it. There are also some small graphical changes--the arcade's flickering fluorescent light effect is gone as are a few background animations. The game's soundtrack suffers somewhat in translation too.
There are five difficulty options ranging from very easy to very hard. You're allotted a limited number of continues, but unlike in the arcade and SNES versions, progress is saved after every level. One mildly annoying feature is that the two-player mode gives you unlimited retries with no option to restrict the number of continues. Of course, you can simply decide to permit only a certain number of retries, but seriously, everyone knows those kinds of honorable resolutions never last very long.
Perhaps to make up for the small ways in which Final Fight One deviates from its arcade inspiration, a few bonuses have been included. There are now some small cutscenes before each of the boss battles. It's not a huge thing, but they do include some excellent new tough-guy dialogue such as "Shut your mouth up! Get Ready!" There's also a point system that unlocks a series of bonuses. None of the bonuses amount to much, however. There's nothing even as good as, say, aportrait gallery. About the best bonus is an option to make Guy and Cody wear their Street Fighter Alpha clothes. The rest are all along the lines of extra lives, a level select, and other pretty mundane rewards.
Still, the great thing about Final Fight is that it's a timeless game. Whether it's your first time through the game or your seven hundredth, shoulder-tossing one punk into a group of his oncoming friends remains a thrilling experience. It may not be deep in the Virtua Fighter smarty-pants sense, but it is deeply satisfying. Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane.





1) Download & Extract With WinRAR
2) Press "O" & "K" Game Play



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Bad Boys 2



Bad Boys 2 Free Download Highly Compressed PC Game Full Version




Bad Boys 2 is one of the worst action games of the last 10 years. It's not like the developer didn't have more than ample source material with which to make a good, old fashionedshooter. Featuring two wisecracking cops who bust up a lot of bad guys, the Bad Boysfilms were absolutely rife with game licensing potential. Yet somehow, all Blitz was able to turn in was this dumb, grating, and barely playable hack job of a game. When you take a moment to consider how much progress film based games have made in the last year or so, Miami Takedown really only serves as a cold reminder of a past we don't want to revisit.
The actual story in Bad Boys 2 is largely irrelevant. It has something to do with Colombian drug lords, Russian mobsters, dirty cops, and a lot of bad guys getting shot in the face. That's pretty much all you need to know. The whole game takes place across several "acts," each of which contains a few different stages. The actual missions aren't terribly involved. They basically tend to revolve around the typical "get from point A to point B and shoot everyone in your path" ilk. Occasionally, you'll have to protect your artificial intelligence-controlled partner (you control either Marcus or Mike, depending on the mission) or collect some evidence or what have you, but it's all pretty much incidental to your primary goal of killing lots and lots of people.
Bad Boys 2 Game is very similar to the first part of GTA. You're a guy who works for the Mafia. You can walk in the city and steal the cars you see. Just get close the a car and press Enter to get into it. You'll get different missions. Read the dialogues carefully to know what to do.

The first thing you'll notice about Bad Boys 2 is that Marcus Bennet and Mike Lowry don't look or sound anything like Martin Lawrence or Will Smith. The dialogue has the right feel quick, smirky, sarcastic and they deliver the lines pretty well across the board, but Empire could have picked a couple guys that at least tried to sound like their film counterparts, as Fox Interactive did with the Die Hard Trilogy several years back nother console title. Sigh. Anyways, this is a road bump that can be overcome, as long as the road is worth driving on. It's not. Yeah, I'll just get that out of the way.








OS= Windows 98, 2000, XP, Vista, 7
System= Pentium 3 CPU 1.0 GHz
RAM= 256 MB
Video Memory= 64 MB


How To Download


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